W1: The future of video games
Ever since the conception of computers, video
games have been an integral part of many people’s lives and it even symbolizes
the advancement of computing technology. In the current day, the video game industry
is a multi-billion dollar industry that is highly influential within the
entertainment industry worldwide. Without a doubt, the video game industry does
have a great future as it seems to never stop growing. There are many types of
video games such as mobile games, computer games and console games. All of them
are made and developed by software development companies that specialize in the
design, production and marketing of video games.
In the present day, video games have started to
become repetitive as the concepts and stories are slowly becoming mundane in
the recent years. This can be attributed to the producers of video games trying
to use a “formula” that has worked for their previous games that were a hit. This
causes the games to have the same feeling and similar stories and concepts
which can lead the audience to think that it is just an imitation of its
previous successor. Other than that, video games are also starting to be
heavily monetized by their developers. When a game is heavily monetized, the
players of the video games are pressured to spend money in order to progress in
the game or they will be pestered by pop-ups or being constantly stuck in the
progression of the game. This is becoming much more prevalent nowadays as many
video game developers are owned by multi-million dollar companies that
prioritize the profits of their projects more than the passion for video games.
Moreover, modern video games are starting to get less immersive as most of the
are played using normal video game controllers and are viewed from a monitor or
television. Many video game players nowadays complain that this traditional
medium of video games are getting stale and they would prefer to have more
unique experiences in video games.
In the future, video games will be played in
much more ways than in the modern era. The players may even be able to interact
with a simulation of the environment of the video games they are playing. Other
than that, immersion of video games can be improved by using virtual reality
and augmented reality technologies in video games. Dynamic controllers can also
be used for video games where it can adapt to whatever scenario the player is
in the video game. Moreover, the genres of video games made in the future will
lean into genres that are more creative such as sandbox games where players can
express their own creativity and play the game in any way they want.
Monetization in games would also be kept to a minimum as laws are implemented
to outlaw the concept of lootboxes, a mechanic in video games where the player
pay money to get a random item, where the item they may want is not guaranteed,
which is also comparable to gambling.
To bridge the gap between the present day and
the ideal future of video games, virtual reality and augmented reality should
be explored by video game developers as a means to experience the video games
they make. They should also be keen on investing and developing virtual reality
and augmented reality technologies such as VR glasses, haptic feedback
controllers and VR treadmill. These technologies allow the players to interact
in elements of the game more than just pressing buttons, where they can use the
movement of their body and eyes to control the game. Moreover, video game
developers should also avoid repeating concepts that they have tried in the
past in their video games to prevent repetitiveness and likeness in their games.
They should find new ways to tell the narrative of a story in the games from
visual, audio or even gameplay aspects. Other than that, they can also make
games that allow the players to experience the game in any way the players
themselves want to. This allows the players to not feel burnt out and bored
from playing video games. Furthermore, video game developers should focus less
on monetizing in-game products whereas they should focus more on garnering a
loyal fanbase for their games even if they charge more to purchase their games
by creating a higher quality experience for their players. Laws should also be
in place to prevent in-game purchases that are similar to gambling to prevent
irresponsible spending from the players. This allows video games to have higher
quality and not just machines to earn money from selling in-game items.
In retrospect, the solutions were inspired by
my own experiences as video game player and opinions of other video game
players on the Internet. At the beginning of the exercise, I have only thought
of video games as what it has been for me, a game to be controlled using
controllers and viewed from a screen. After the exercise, I have found out that
video games are more than just a game, it is an experience that can tell
stories through various methods such as touch, sight and hearing.
References
HTC Corporation.
(2024). Virtuix Omni: The Pioneer of VR Running Machine [Photograph].
VIVE.
https://blog.vive.com/us/5-must-know-vr-treadmills-for-your-ultimate-virtual-reality-experience/
SAR.
(2016). Buying Loot Boxes in OverWatch? [Photograph]. nerdrooted.
https://nerdrooted.com/2016/06/12/buying-loot-boxes-in-overwatch/
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